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Still any help is very much appreciated. Just found out that on Android 3 the behavior is even more strange. It seems like it is parts of the...
I have not used the autorotation myself, but I think that the behavior should be that the current activity in Android is destroyed and a new...
For my current project I wrote a fixed shader program that makes use of GrabPass{} and _GrabTexture. This all works fine in the editor with...
Thanks Rolf! It seems like this did not get any intention from anyone here on the forums. But I think this could be really helpful to some people....
Unfortunately there doesn't seem to be anyone who experienced the same. By accident I solved this today by switching to OpenGL ES 2.0 as the...
UnityAR does not support mobile devices as far as I know. You could have a look at AndAR and see how they captured camera input and send it over...
Hi all, Currently I am working on a client project with Unity Android that involves the use of a device camera and is part of a native Android...
Genoeg Nederlanders hier. Dat doet mij goed om te zien. Ik ben bezig de Unity Usergroup nieuw/actief leven in te gaan blazen. Mocht je daar...
Can't believe this got so little attention here, because this is something that I love as a Flash developer! I've been thinking about porting...
Thanks for the tips. I tried both options, but I was not sure which exact parts to remove in the plist file. However it is for sure the file to...
I was wondering if there's a way to clear the recently opened projects in the new Project Wizard? This is because I'll be giving a demonstration...
For those who consider joining the meeting it might be interesting to know what the exact program of the evening will be: 19.30 - Arrival...
Thank you very much Antonios! I had no idea where to find this.
It seems like Unity3D stops executing code once the window is not in focus. This a good way to give some performance back to the user, once they...
Lol, if we'll get some Febo, we can count you in Tom? ;-) Anyway, we have space for some more signups, so please sign up now when you want to join.
During the last couple of months we've been working on a C# RTMP client with the goal of using it in Unity3D. Those who're familiar with Flash...
Hello all, This will be my first post on this forum. Over the last couple of months I've used this forum as a resource to find answers while I...