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Thanks for all the replies, I've seen tasks being used before by other people. I think i am going to go from there and give it a shot.
Perhaps try debug.log touchcount to see if it's registering that and move along from there. Edit: Just saw a forum post where they seemed to have...
Thought it could've been the cause of a earlier editor. Honestly, i can't give you a good reason to why it's happening cause i am not familiar...
I was reading through the forums came across someone having the issue. Is you unity client up to date?
Oh yeah, threading the mesh generation is definitely a smart idea, didn't even think of that, too busy with the noise haha and do you know of any...
I kinda have to agree to gorbit99, this is more of a place to find help with certain scripts you've already got. Now if you would've posted your...
Instead for lines 45 to 47, I'd change to if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) { Vector2 screenPos =...
It looks like you are using pos as several data types here. I'm no expert but you initially state pos as a Vector3 and then declare pos as an int...
Why not try Transform.LookAt? Or are you trying to do it over time, like control the speed of the turrets rotation?
@Brainswitch How would I go about threading my chunks, assuming that's what you meant? Or thread the Noise.Generate(x, y, z) function yet still...
New to threading but I've done a little research on it.
Okay, so I've spent way too much time on this, and I am getting to the point where it's going end up being pushed to the side for another time,...
Using the GPU for noise computing sounds like a good idea. And I didn't know they had threading capability in unity, I am going to have to look...
I have done that one actually, but I will check it out anyways.
Hello, I've been following this http://forum.unity3d.com/threads/tutorial-procedural-meshes-and-voxel-terrain-c.198651/ tutorial, but I've noticed...
splatPrototypes is exactly what I needed. Now I can manage the textures for each tile with one setting. Thank you.
Thank you, I believe the splatPrototypes is exactly what I was looking for. Guess I had overlooked it. The editor isn't the easiest, but it is a...
Hmmm... not exactly what I need. Heres my case, I have a terrain made up of several tiles. I am trying to manage those tile terrains more...
After searching for a while, I've come up with nothing. So I am wondering, is there a way to access the terrain textures from script so that they...
Absolutely no problem. I am glad I could help.