A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
At this point, if you had no previous issues building until now, I'd do the following: - Close the editor, and any associated IDEs - Delete the...
If you're scripting your own build pipeline and the image libraries are created as part of that, you may want to look at calling...
We don't offer support for ManoMotion, you may want to contact them directly, as I don't see a public support forum on a quick search.
Unfortunately given the higher variance of devices, it's harder to get the same quality results for ARCore that you get out of ARKit for the same...
Sounds like you want to look at Object Tracking. Note that object tracking support is currently limited to ARKit devices.
You most likely want to look into Face tracking.
Plane-finding quality is entirely dependent on the platform (ARCore / ARKit) and device combination. ARKit is usually smarter about doorways and...
It should be, but if the image was surfaced from a Native texture originally (like from a camera roll API), you may need to do some additional...
You may want to look at the trackedImage's size property. That will get you the 2D size of the image (in meters). The sessionRelativeData property...
On ARTrackedImage, there's a referenceImage property that returns a XRReferenceImage struct. That struct has a texture property that should return...
- For your first question, you're probably thinking of object tracking. Point clouds are made with either LIDAR depth scans or "best guess"...
Also, looking at your script, you're assigning the localPosition/localRotation to the position field of your UI object. Instead try parenting...
Repeating my reply to your post from the other thread: One thing to note that has come up a few times on the forums: Your lighting conditions...
One thing to note that has come up a few times on the forums: Your lighting conditions matter greatly for any kind of tracking, especially on...
You might have a better time asking in the Vive Developer forums. We don't have any direct support for it as a platform, but HTC should provide an...
There was some camera input drift occuring in AR Foundation 5.X when using Input System's TrackedPoseDriver. This is fixed starting from the...
@newguy123 - Not sure if this will 100% fix your issue, but camera input drift that occurs in AR Foundation 5.X when using Input System's...
The camera input drift happening in AR Foundation 5.X when using TrackedPoseDriver will be fixed starting from the following Unity versions:...
Currently, Object Tracking is only supported on Apple devices with ARKit. It requires an Apple device with an A9 chip or better. As for...