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Did you give this a try and did it work?
@Bunny83 I am aware of the working side of the unity. Its just that unity uses mono and hence C++/CLI is forbidden. At least that what I have...
Even i was looking forward for support of C++/CLI in latest version of unity. I am currently working on CAD application which i intend to launch...
Thanks. I was finally able to upload it successfully.
@tonemcbride Thank you for the correction of --type ios Just wanted to ask if there is an option to apply a post-processing script without...
@Repaga-Dev I have successfully compiled a big library like opencascade for Android. I m not at desk right now, but I have made a setup in visual...
Can you provide more detail? And which version of unity you use?
@De-Panther Haven't tried this. Will certainly try and respond.
All i know is that if i build a simple plugin of printing "Hello World!" and put .bc file inside plugin folder, it works. But the same does not...
@Devil_Inside Today the same problem occurred with me. Using bitbucket and when creating build, it stays forever on "Waiting for available build...
@jukka_j Can you help on this one?
I did create one https://forum.unity.com/threads/emscripten-with-webgl-help-needed.1161845/ But no luck with it. Can you suggest someone i can...
I will definitely try to report a bug on this.. There was one more thing i was confused and could not move forward with.. Do you have experience...
I am compiling OpenCascade library for webgl Unity. So far I am successful to use this library on Android and Windows, for Webgl its bit tricky....
@jukka_j How can we set the environment variables with unity supplied emscripten? It does not contain sdk folder. I am trying to compile a huge...
@Tomas1856 One more bug is that, if you are adding static or shared library (.so or .a) , even if CPU is selected in the inspector, it will not be...
This needs to be documented inside the link below. https://docs.unity3d.com/Manual/AndroidNativePlugins.html
@Tomas1856 @dkrepkikh Same issue faced by me. Any solution to this ?
@Marco-Trivellato If I want to build a webassembly separately with new version of emscripten and include it in unity webgl build, will it work? I...
This really helped me thanks....