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Your screenshot links and webpage seem to be bust.
Don't worry too much about what you see in the gallery. If Cheetah3D can do polygon modelling then you can do high quality stuff with it. People...
Ah, got it working. Thanks for the help :)
Yello, Like the title says, I'm looking for a way to have a message sent to the children of a gameobject but not the gameobject itself. I'm...
Draw calls = how many objects are being drawn to the screen. You want to keep this number down to maintain good performance, so watch out for...
Sounds super! I could certainly pay a hundred for this :)
Hello, Got a newbie question for youse. I'm doing a 2D platform thingy where a character runs around on a 2D plane and has a camera following...
Nope, I get a 404 too.
About that.. It's always good to keep the triangle count down but try not to let that compromise the model topology. If you plan to subdivide the...
Agree with Jessy, it's a good model but the topology has big problems. Loops around the mouth and eyes will make facial animation a *lot* easier...
Agree with runevision about the grass, it really looks terrific. Hard to imagine it could get much better than that :) I also agree with showoff...
Not referring to anyone in particular. Just saying.
The ocean mesh with the ripples and all will probably work fine while reflections of any kind won't. I tried an earlier version posted here...
Ho, lots of aggro attitudes around here.. When people get all worked up and starts with personal attacks over a forum thread discussing watermarks...
EA and similarly huge companies tend to act as their own publisher so in regards to getting themselves published I reckon they can show whatever...
will_w, good points! Or in other words, by 2.5 the indie license is useless unless you plan to publish and market your game all by yourself....
I see this "piracy = stealing" claim a bit too often so just need to get this out.. Piracy isn't theft, even though the MPAA would very much...
Yup, completely agree with this. Precision jumping works great for 2D platformers because you don't need depth to measure distance to the next...
Here you go.
Looks terrific! How about posting a webplayer demo so that we can check out the speed?