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I'm having an issue with sliders where they slide fine while the mouse button is clicked, but when you unclick, the slider keeps reacting to mouse...
Is there any way to make this ocean mostly clear? I'm trying to show underwater details and it's just not working. I can see the...
Yep, that got it. Thanks!
I'm getting this error on the Ocean script Assets/Ocean/Plugins/Exocortex_FFT/Complex.cs(274,84): error CS1061: Type `ComplexF' does not contain...
Is there a trick to getting the boat script to work with custom boats? I've got my ship set up the same way as the boat in the example scene (box...
I'm on 5.2.2f1 and still getting this error. Am I to take it that terrain-based scenes just can't be lightmapped?
I converted this to C# for anyone interested using UnityEngine; using System.Collections; public class SailingController : MonoBehaviour { float...
Is there any way to make this Ocean work with deferred lighting?
Just tried to use this and it makes my ship endlessly fly into the sky. What does the target need to be? Will an empty gameobject with a...
Is 1.1 the latest version? I'm having issues with the ocean being rendered at some location other than where the game object is. I can move the...
My gameobjects that are below the terrain (only part of them stick above it) show through the terrain like a shadow [IMG] This ONLY happens when...
No, the animations just aren't playing, at least, they weren't when I made this post. I've since noticed some errors in my rigs on those...
I'm trying to set up sword fighting animations using triggers and, while I'm not getting any errors... nothing happens, either. I'm using layers...
I've got the rig sorted at this point. It was just where Blender had set automatic weights incorrectly. Now I just have to get mechanim to...
I just remapped everything as you suggested, just to try it, and it's... better? They should have been mapped correctly in the first place....
Somehow, I've gotten the previous mangling fixed but now the animations I'm using want to swap the left and right arm for some reason. It works...
OK... well, I'm no longer getting these errors for some reason (i changed nothing) but now my model is all mangled for some reason. It looks like...
That's what I thought, too, but clicking Configure doesn't do anything. It's not greyed out. It just doesn't do anything.
I have yet to find any information on how the bones in a hand should be set up for use in Unity. I'm using Blender to create the rig and...
I just stumbled across the thread I needed....