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Nice ! One last question if I may ask: will it support uv tiles only in mari or in other applications as well ? For example, I saw that uv tiles...
Yes, I was indeed refering to "tiled texture grids", or to "multiple uv tiles". I guess UDIM is the mari notation for it . But if unity only...
Would you mind specifying what do you mean by channels, in relation with to VTs ? Perhaps I may have not understood really clearly how VTs are...
I'm a beginner with unity and I was indeed wondering if it was possible to write some kind of meta-shaders which would allow to override existing...
I'm also interested into skyshop compatibility. If I correctly understood, Amplify texture uses its own custom shaders replacement for unity...