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Will give it a try - thanks!
Hello We are looking for simple mesh combine script that will work with LODgroups. Something like that will work like that : [MEDIA] We don't...
There is one possible problem also - mostly for non mobile games (AA titles) - all new editor features will be introduced in 2023 LTE, to keep you...
So you can just stay below 2023 LTS (for example 2023.1.xx) to not pay runtime fees?
@mgeorgedeveloper How did you managed to fix this?
What about creators that are making contract game for other company(Publisher) that is publishing it and collecting income from game?
That is something! Looking forward for more information about it
this guy
Absence of revenue split and ongoing fee was the main reason we went with unity. But with those changes - we need to rethink our path.
Any update?
Anyone?
We are using it for billboard grass positioning with normals. Those are generated from mesh. So it will be hard to convert this informations to...
Bump
No, we want to have point cache file as a parameter to VFX graph. So one VFX effect could be used with many point cache files. Right now you can...
Hello Is there any way to add point cache file (asset type) as a parameter into VFX graph?
Hello We are looking for nice ready to use in Unity3d character database with animations. We do not need any special animations, just standard...
How did you managed to handle all that?
I think you got me wrong. I want to measure shader cost of computation to be able to compare it between version. So I can fine tune optimize my...
Of course we are using profiler but mostly for whole game not one shader. I wanted to ask if anyone have good way of checking shader cost /...
Hello. We had this problem from long time, but did not found good way to do so. We tried to place 100000 cubes with instances of material with...