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Thank you for the tips and the warnings about using strings. While I don't think this addresses the problem, they are valuable nonetheless.
Here are the code and prefab setups. There are no errors now. I'm trying to implement the free Kinematic Character Controller, which uses Rigid...
I really wish documentation was a bit more thorough. When are you supposed to and not supposed to use DefaultNetworkPrefabs? Is...
Thank you. I started to simplify things by having the Netcode spawn the players and only spawning that 1 prefab for both players but the issue...
Using Unity 2022.3.19.f1, Netcode 1.7.1. Testing using ParrelSync on the same computer. I have 1 player character prefab loaded in for the host...
I tried again just now and it got it in seconds. Guessing Unity was messing around with something or the servers were really bogged down.
I'm in Package Manger trying to download a free asset (link) that is 56.6MB. I started 12 minutes ago now and it's downloaded less than 3MB....
Apologies. I think I answered my questions. This can be deleted. (Answer: yes, they seem to go together. Just make sure you're using the...
Thank you both. Honestly, I was thinking of a more complex problem of an action game where the player locks onto and dash-attacks toward the...
[IMG] Imagine if you have the scenario above. How would you determine if the character could land this jump uninterrupted, like maybe for a...
Thanks. That may be a smarter way to go about it since I don't have to worry about drop-in connections.
I was making a snake game for fun and practice but ran into an issue. The snake and its segments are snapped to grid (represented as integers)....
CharacterController.SimpleMove states that "it is recommended that you make only one call to Move or SimpleMove per frame." No reasoning is...
Thanks. I would too (and have, to this point). Except I need those decals with rendering layers. I have characters aiming on uneven terrain and...
Hello, I need to use decals with URP and also need them to have Rendering Layers. I believe this will allow my to put a decal on the ground that...
I never got it to work and will likely do my own. It may be worth looking into the source code for Unity's Netcode for GameObjects to see how...
NetworkManager: https://i.imgur.com/6EEcOgB.png if(netManager.StartHost()) gameclass.AddNotification("Host started"); else...
There's a chance the above was caused by running a newer build in the editor with a slightly older build outside of it instead of running both...
Maybe I'm a sucker for punishment, still trying to figure this out but: ArgumentException: An item with the same key has already been added. Key:...
Two random errors while trying to figure out Netcode: 1. KeyNotFoundException: The given key was not present in the dictionary....