A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Yeah, I just got this issue as well, pretty sure it's a bug. It wouldn't have a public target property, it it was not meant to be used on runtime....
Finally, I found an answer. By placing a ClientScene.SetLocalPlayer I got it to work. This was my final code: [Command] void...
So, thus far I have figured out that the client does not send his position (despite being ready, got authority, is a client, got local player...
Bumping this thread, as I haven't figured it out yet :)
Hello Community! I've recently started on a simple multiplayer project to learn the ropes of UNET. I got a general idea of how everything works...
Scrap that, I didn't fix it. I still get the problem on the Client SyncList not initialized Still need help! :)
Hey guys, I'm getting the same problem as the author, I've tried several things to fix this issue, but I can't seem to get it to work. This is my...
/// <summary> /// Recursively sets GameObject's layer to newLayer /// </summary> /// <param name="newLayer">The new layer</param>...