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I'm noticing some very strange and unpredictable behavior in regards to Physics. Simulate and I was wondering if anyone had some insight as to...
Well, I found the source of the problem....Turns out that even after changing the build settings from PC to Mobile, if you left 'Use Direct 3D 11'...
I see, thanks for the info. I still haven't had any luck so it looks like just re-baking everything is the way to go.
I've just ported a PC build over to iOS and immediately noticed that every scene that used lightmapping look like my example picture. I've no idea...
Interesting, thanks for the heads up.
Hello everyone, recently I was prototyping a level and saw this: Example of Issue (note how the rectangles seemingly change angles). So I've been...
Thank you again for the feedback, this is a great asset!
Thank you for answering my initial questions, and yes, I managed to miss the 'dynamic example'. Things are moving along well now, I just have a...
Hello everyone, I've been using a free version of Decal System for a few days now, and I've got a few questions on the asset (any thoughts are...
Unforunatley, no, you can see that it says: "Draw Calls: 1632". As a side note, I thought that this asset was capable of rendering all shadows in...
Hello, I was using Fast Shadow again after not using it for a while, and I got a very strange result: Using Unity 4.5.5f1, running the "Hundreds...
Hey Todd, I know its a bit late...but I just saw this link (I put it in the wrong folder.....brilliant I know). I eventually found...
@ Tomnnn: -Certainly a valid solution. I'll keep it in mind if I end up using Nodes in some capacity. @ KelsoMRK: -Yeah, no arguments from me....
@ Okomikeruko: I have thought of that, however as my picture shows (hopefully), I am worried about a situation where the NPC is blocked by...
Hello everyone, I'm new to AI path finding in general and had a question on which (if any) of the following approaches might be best for my...
Hello everyone, I'm having trouble creating a procedural mesh on any Game Object that has a rotation other than global (0,0,0). What is Supposed...
Hello everyone, I'm working on a project that involves needing to get a decent idea of what the muzzle velocity of certain guns are (for this...
@tonic: I see, thank you again for the clarification.
@tonic: Thank you for the detailed answer, I really appreciate it. As you mentioned, using Unity's Application.internetReachability would work...
@tonic: looks quite useful (though I would appreciate an actual support e-mail address..), anyway I was wondering in terms of compatibility, is...