A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Just tried replacing the MeshRenderer with Renderer everywhere. It did not work either and based on the rest of the syntax, it looked like...
I am facing the same problem. I have literally tried every single permutation and combination I could think of with SetFloatArray. I really need a...
@aleksandrk Ahh, that made perfect sense after your comments and once I read up a little more about Unity's way of using Shading Languages. So,...
@aleksandrk Hm, I thought HLSL was mainly for Direct3D applications and I had to use OpenGL. I don't have much experience with HLSL so I'd...
Is it possible to use StructuredBuffer to send data from C# script to a GLSL domain shader by any chance? Maybe as a shader storage buffer?
I need to efficiently send an array of floats to the domain shader to be able to dynamically render parametric surfaces using tessellation at high...
I have been successfully able to implement a GLSL script for performing dynamic tessellation using domain and hull shaders. However, I intend to...