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Is there an option to export the mesh at local and or world position - I want to export terrains as modelling references for Maya
BHOOP!
By "final frame" are you talking about adding it through premiere pro in post? Not sure what you mean. Unfortunately I have multiple meshes...
BUMP!
Have you had any luck with Deckard or Offline renderer?
BOOP!
BOOP
I just want some transparency from Unity on this.
No, looking at your problem, you have major degradation in the how alpha edges is computed, giving it really aggressive aliasing. - I had that...
I'm not having aliasing problems TAA with frame accumulation between 32 and 128 gives me extremely clean shots.
Just wondering if I'm talking ancient Egyptian or using the wrong terminology. Is there a way to render out bloom post fx over an alpha background...
Just wondering if I'm talking ancient Egyptian or using the wrong terminology. Is there a way to render out bloom fx over an alpha background or...
Works great, but doesn't take in post fx like bloom is there isn't an opaque surface behind it...
Betty BOOP!
Using HDRP My setup is - Cam has background set to black with zero alpha, The recorder is using image sequencing with alpha. The problem is if...
Boop
Our team is doing some virtual production tests for foreground elements but w'ere having trouble exporting some sequences that will be used as pre...
The background of a mask mask would never be transparent by nature. if you chose to put nothing in any channels it would be black for it to...