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ooh okay, I found it. Thanks a lot. you're a life saver
From what I can see i am on the latest version. I'm on 1.8.5
I'm getting the "No overload for method 'LoadAssetsAsync' takes 4 arguments" Error, and I haven't been able to successfully fix it. I've already...
Try copying the walk animation to a new one and speeding it up? That'd be easier than making a whole new one. And honestly, from what I've...
Has anyone had the problem of the AI Hit Transform object replacing other child gameobjects? EDIT 1: I don't even have access to the Hit...
Maybe you could trick the system by enabling the AIEmerald layer to interact with the Obstacle layer? Or try and have Other AI be counted as...
At this point, I'd just fix it myself for now if I were you. Can you set waypoints to be something other than the AIEmerald layer? Maybe it's...
Emerald AI has a function/event called OnTakeDamage(). You could have the other entity send a message (SendMessage()) with the damage float / int...
I have a few more questions. So I've started using the Animation Rigging package to use procedural animations at runtime, and I'm wanting to know...
Okay awesome, I'm glad to hear UMA's work like any other model, that makes things easy. And thanks for the materials info, that definitely helped....
I'm having an issue with animations. I applied the animations that came with the package to an UMA character as I'm testing to get NPC's to...
So, I'm loving UMA. I've been fiddling w/ it for awhile now. Since the edit-time changes I've been trying to legitimately use it in my game. I've...
So I got my dialogue UI to show the first node dialogue + answers using: { get => ; set => ; } Then I converted that to .text and applied it to...
I JUST found that there's an FAQ answering what I need, I'll leave the question for future googler's to find and use. I'll give it some more...
So I'm trying to make a dialogue system with this asset, and I have the nodes all set to test it out. But I can't figure out the best way to get...