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This is great! Thank you! Nothing more to add other than it's been incredibly useful for me :)
Update: of course this worked :D
Ahaha, I just realised that it explains it on the Scoped Packages doc page! Somehow I read it as editing a package's manifest and not the unity...
Is there guide on how to setup a private repo and add it to unity? We have a bunch of packages now that I'd like to see in the package manager...
This might be answered somewhere in the thread, but can I use MB to atlas the textures/combine materials and re-assign the UVs on multiple meshes...