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Hi there! One of the issues I've had with unity is that it seems to me, the only way to do things is by scripting and dragging and dropping a...
I am very interested in a system similar to that of the Source Engine. I suppose the major thing is a level editor and secondary would be custom...
I hope this is the best place to ask about this on the forums, but basically there's a project that I'm working on and we have an SVN, but it's...
My problem is pretty basic, I have a controller with a rigidbody and a capsule collider and I can walk up steep slopes and cling to walls which is...
Alright, thanks, but do I need a collision mesh to use a rigidbody? Or could I just use a plain capsule collider?
Well, basically I started on a project ignorant of many things and I haven't gotten so far that it would be difficult to change over, but I'm...
I was asking because I didn't know how it works, but you did lead me into the proper direction and I found that this is done with a Network View...
I've got a very basic networking related question. I'm not entirely certain how it all works as I'm still learning as I go along but it looks...
There is no dedicated Unity "language" as far as I know. Unity gives you the option to use JavaScript, C#, and some other language I can't...
Alright, I'm fairly sure that my problem is due to the slope limit of the character controller which allows a player to walk up a hill or steps if...
Ah, that was extremely helpful, however, how do I make it so that the collision box is always beneath the water plane? I mean I can alter the...
Alright, I believe I've the basic concept down on how to do this, but I'm unsure of how to deal with water depth\collision. Basically I plan on...
Alright, I know there's tons, and tons of threads about Camera issues in Unity, my problem is that there's so many different ways to do the same...