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@calmcarrots hard games aren't a recent development, look at some of the most popular SNES titles (Super Metroid, Megaman, etc). They were all...
I agree with Teknophyl, it makes the reader solve issues themselves or use the Errata quite frequently. More books of this style aiming at the...
In a nut shell, yes it is good. Read the reviews, they are pretty in depth! ;) Just published my review over at Amazon.
It looks like a great attempt at a mobile game from what is shown in the video, my one criticism/suggestion would be improving the interface as...
@TwixEmma 's code could be extended to use a list as in your initial post, you just need to modify the line where the check if AI distance is...
The best way to convert this would be going through the documentation for each thing being done in the code and then checking the C# examples...
Those all look absolutely fine, I'm at a bit of a loss why you would be experiencing the issue. Is it possible the object has been duplicated...
I think it is definitely achievable, you would probably have to look into the documentation quite heavily. At a quick glance it looks as if you'd...
I'm not sure I'm following your request, so in this example what order would you assign the cars in the list? Would you want it to be Car1 is the...
If I'm understanding your problem right you could use your current list of Vector3.Distances...
One way to optimize this is to only generate a list of blocks within the direct vicinity of the player, you could generate the list based on a...
There is a distinction between the two, this Unity Answers post explains it really well;...
Have you allowed Unity to access the network through Windows Firewall? This seems like an issue that could be caused by that, perhaps try adding...
You want to look into Raycasts from the camera to check if it is colliding with any objects then move the camera to a position where it will be...
This seems like a fantastic idea, is there a current list of bugs that require fixing or features that need implementing? I've always been...
I would recommend reading the documentation on Input.GetTouch() again as a refresher (http://docs.unity3d.com/ScriptReference/Input.GetTouch.html)...
You could try running PerfMon (http://en.wikipedia.org/wiki/System_Monitor) while your system is idle and also when you are running the demo...
Line 27 is where you want an extra curly brace if you didn't find this already, mgear was right though learning to use the errors can really save...
Any chance you could post a picture of the settings in the Inspector you used to import the model as well as the current settings of the Model in...
This could be any number of things honestly, I wouldn't suspect it is anything to do with the hardware you have. Its far more likely to be a...