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Hi There is no such thing as varying in HLSL. In HLSL the vertex shader must return a structure that gets interpolated to the pixel shader....
Hi Thanks for the input Martin. I will consider which plan of action to take. Maybe I can just impose some restrictions on the UV set of the...
I kind of suspected it to be an aliasing problem, I had just imagined that it should be possible to ensure that the rendering would fill all...
Hi. I thought it should be relatively simple, but I must be missing something obvious. I am trying to render a model to its uv space with one...
Hi Is there a way to disable script compilation during webplayer build? I am using 3.4. I am asking because I want to obfuscate the...
Hi In my webplayer project I need to download any named file located on the server the player is hosted on. I can do that with the WWW class...
Hi. I have a web application that uses Unity GUI to draw a slider in the top right cornor. If the user sets a different zoom level on the whole...
@DerWoDaSo Thats cool. My screen space version is almost finished too. I might try to improve on it later, as there are some obvious drawbacks...
@DerWoDaSo: Good work with the skin shader. I tried the webplayer and it looks nice. Is it a straight up implementation of the GPU Gems 3...
@Tysoe: I agree with what you are saying, and also find occlusion culling to be one of the most important features coming for making highly...
Its hard to say what technical limitations there are to 3.0, as we dont have our hand on it yet. I would think that it can handle higher res...
I should probably look closer at HL2, but as far as I remember and can see, then I feel that level of quality is possible with Unity for sure. You...
I updated my previous post... hmm, I think I would need to analyze the issues closer, but my gut feeling is that something like Source and Half...
Ups, forgot something: Another problem with the node based shader development tool, is that you will always endup missing nodes, and therefore...
Thats one of the problems. I have worked a little with that in the past, but it seems almost impossible to ensure same performance as handcoded...
Just to clarify, I think that Unity can make a single contained demo scene of AAA quality, but it does not have the performance to make a whole...
Hi Unity users This is a quiet interesting discussion, so I just wanted to give my take on it. I have previously worked as a graphics programmer...
The distance to the "exit point" is a factor in the amount of heat that is rendered. Here the exit point is defined as the first time the...
The graphical effect is mostly based on the paper "Interactive Refractions with Total Internal Reflection" by Chris Wyman, which can be found...
oh... And merry christmas by the way :-)