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In the same thread he actual mentions some of the new features they are working on already. One of them is the next iteration of OffMeshLinks...
Weird the link got deleted for the first post. Here is the link again....
I am guessing you were using a version before 2023.2. The UXML Trait System was marked obsolete for the much better UXML Object System starting in...
Well two minutes after typing the post I found that Chinny, the lead Unity product manager of Animation Systems, made a huge post literal day...
Side note what I am about to say is in Unity official roadmap video on their YouTube channel. Near 41 minutes in. What I am about to say goes for...
Hey Ted, first I want to thank you for starting a conversation with the community. Things like this help boost the community's confidence and...
To add on to my post above, here is a link to that Navmesh forum where a Unity Dev is being onboarded to the Navmesh team and taking feedback....
I think he mis-typed Unity 7, but meant Unity 6. The stuff on the roadmap are being spread over Unity 6 Preview which is the extra cycle they...
Just saw some of the changes coming in Unity Beta 16 for the update to the Build Profiles.....just want to say thank you so much for expanding on...
Than there is the Composite Field that would be really useful to be used by the community, but it has internal stuff that makes it not usable. The...
It will continue to add to the transform position as you scrub back and forth in the timeline without reverting back outside of preview mode.
I just discovered the infinite stacking transform offset and came to the forums to see if this happens to anyone else. This is a huge issue and...
Don't quote me on this, but I think I saw someone mention that during the GDC stream. Can't remember if it was something they said was being...
By what it looked like from the GDC topic video two weeks ago the update is making animation, timeline, and so forth start moving to use DOTs...
They mentioned at GDC the next Animation update is built off of DOTs behind the scenes for better performance, but they did actually mention in...
Which version did you test this with? I tried both of these a couple days ago and it only partially recovered half the packages.
This also happened with a Cinemachine 3.0.1 package on one of our team members computers after he pulled a package json update from our repo...
I also ran into this issue where when they disappeared in the package folder, my assemblies lost reference to them.
For web development the main thing for people is the upcoming WebGPU updates. Not sure the complete changes or benefits outside of rendering...
Ah okay so they are updating some of the API for packages that is used to install stuff from the package manager first, than updating the UI in...