A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Ok, I figured it out. I used ProCamera2D.Instance.UpdateScreenSize() method and is seems to be working fine :) Thanks. (hive five to self)
Hey Luis, super awesome tool. One of the best in the asset store IMHO. I do have a small issue when trying to set the orthographic camera size....
Thanks Zaqnafein, I wasn't able to use the functions exactly as described But it did lead me to find the right solution, so thanks for pointing...
Since no one seems to have an answer to my previous question i'll ask a slightly different one. Is there a way to play a 2D animation from code...
Hi, I'm looking for some help regarding playing an animation in reverse after a button click. Here's the skinny: I have a button sprite that I...
Hi, MA looks amazing! Not sure if this has been asked before but will this extension work with the free version of Unity3D? That's the one I'm...
Never mind, I got it working. I created the animation by right clicking in the project hierarchy -> create animation and it had all the root...
I'm trying to add my animation clip into my animator controller but when I drag the animation clip into the "Motion" box of my animator...
Thanks so much Berenger, the code looks great. I didn't realize there was a Reflect function as part of the Vector3 class. I need to do a little...
@Mogitu, I'm glad fiddling with friction worked for you. I might keep messing with that parameter but I have a felling it won't work. @Berenger,...
MelvMay, I did use the 3D physics colliders, materials and rigidbodys in Unity 4.3 and still got the sticky wall issue. I have been able to...
Well I changed the Bounce Threshold to zero and used 3D physics but I still got the "sticky" wall syndrome. Not sure what's going on here.
Interesting read @Togglesworlh. One thing I forgot to mention is that I'm using an Edge Collider 2D component for the walls. Could this be the...
Thanks for the input. Here's the deal. The Rigidbody 2D component has zero's for both the linear drag and angular drag. The mass is set to 1...
I'm setting up a breakout style game in 2D using Unity 4.3 and I've set the ball and the vertical walls to have a material (physicsMaterial2D)...