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Hello, Just wanted to say I followed you on Reddit with this project, and I'm really happy (for you and me :D) that you released it! Congrats ;)...
+1 here... When doing this request for example : https://graph.facebook.com/my_fb_id/apprequests?access_token=whatever_you_put_here I have...
Not working :( And I'm not going through the source code of mono to figure it why, too painful for now lol
Sorry can't help you here :/ We'll be working on a Facebook WebPlayer port soon, but nothing for the moment. If you find a way, please share it :)
I'm using uniweb with facebook calls without issues. What platforms are you building on? (me Android iOS).
Thanks for the answer, Yes, but ! in this particular case, we must implement the ValidateServerCertificate method and thus use X509Certificate :/...
@DarkOverLordQC Yes but what do you propose if we need the System.Security.Cryptography ? For example, in Request.cs there is the method :...
Hi, To support strip on iOS, you can also add a link.xml file at the root of the project : <linker> <assembly fullname="mscorlib">...
thx a lot, it worked for me ! The syntax is different in the unity documentation and it wasn't working... thx.
Personally, I have modified the plugin to accept 3 more parameters : yesLabel, noLabel, remindLabel. It's because we don't want to have the...
They updated the plugin :)
Hi nada, I've deleted it and it seems to be working correctly :) I think prime31 is working on the plugin to fix the things I've said (well... I...
I though you removed it for a reason, because it was not present in any .h files before/after the update of the Flurry plugin.
We're ok with this, but then the followings behavior are wrong : - If the game is closed, and I click on a notification to open it, I receive the...
It seems an update is available that fix the issue, thanks a lot ! BUT :) things are not working everywhere :/ PS : I'm using the demo scenes...
Hi, With the new updated Flurry iOS SDK, the "spaceDidRewardEvent" callback has been removed. So we can only check if a user finished a video...
Well, for Etcetera1, we received the same listener "remoteNotificationReceived" wether we received this when we are running the app, or if we...
Thanks for the answer, it would be great if it disappears in a future update :)
Hi ! A few questions : - Actually, there is no way to know if a user received a remote notification while running the app, or if he clicks the...
Hi ! I always have "SendMessage: object TapjoyManager not found!" when launching the game on iOS. That's weird cause TapjoyManager use the...