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I am sorry for really late answer. Been busy with xmas and stuff. Unfortunately H264 is the only supported codec at the moment. I think I did a...
It would not be black because there would be no frames to store to the video, video would be impossible to export.
The problem in your code is that it only defines what texture to record but it does not tell when to record it. So you are basically missing the...
Actually after thinking it a bit more it might actually work. You just need to change the ngr_AudioMixerRecorderConnect's first parameter in...
Unfortunately no. Audio Mixer Recorder passes the mixer channel data directly to NGR in native code so the data never goes to C#.
Automatic integration with URP 14 is still unsupported but I have created a custom integration guide for it. It handles two different cases, a)...
Hmm. Might actually be a bug in the Unity version you are using. At least such problem seems to be fixed in 2019.4.3f1. See here:...
A customer just reported that Next Gen Recorder is giving an error "failed to capture render target" with URP 14. I have confirmed this to happen...
May I ask why you need to access the audio samples? And on what platforms?
On the second page of this thread there is an additional plugin that I created for recording a specific node in Audio Mixer. Never totally...
A bit but did not get far, just a flickering AR project even there was not recording yet. I think the AR Foundation I tried is not compatible with...
This should be easy. Does anything need to be hidden from the square are (like UI) or is it just a partial screen capture?
Then it might be a bit challenging. Can you explain me what you exactly want to do do? for example, how many cameras you would be using? one for...
Hi! The problem is that you try to run the code with URP. The description of the example code mentions that it is for Built-In render pipeline :)...
Here is one way to go around the problem. The key is to record a texture instead of the screen. So, first render everything to a texture, record...
Hi again. I was able to replicate your "Failed to capture render target." issue with AR Foundation 4.2. Earlier it has just worked out of the box...
Hmm. Sounds strange. I think there has been people using NGR and ARKit successfully but I don't remember if that required some kind of custom...
By default the Simple Recorder only playbacks the recorded file on iOS. If you look at the actual recording component in Simple Recorder scene you...
Audio Mixer Recorder only works with Next Gen Recorder. If you are using Next Gen Recorder, you can contact me through support@pmjo.org
Yeah, Unity Audio Mixer is quite limited and many AAA titles use WWise instead.