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New update out yesterday. I done some tests and get good results. Was there a way to remove a gameobject at runtime and have the mesh be updated?
So with support for dynamic resolution on both XBOX One and PS4 when can we expect it for PC and Mac, any news regarding it that I have missed?...
Do you still plan to add support for it in the near future? Otherwise will probably start making a system myself.
Any update on this? How do you plan for it to work?
Hi, doing some research on pathfinding in city builders. Look at this image from Anno 1800. [img] People can walk on the roads, squares and...
Support for moving objects would also be great!
Hi LouskRad, sorry I didn't reply sooner, just got back from the holidays. No I haven't done more performance tests but would be interested to...
Here is what I came up with. Doesn't do LOD selection currently as the file says. Needs more work to make it perform better, rename the...
It's the Steering Behaviors that is the problem. They use flow field following which isn't a problem but then it uses queuing, separation and non...
He he yes that looks like it will solve it for me. Currently I start to go below 60 fps at 500 agents currently and that is none animated ones.
Hi, Read this Gamasutra article https://www.gamasutra.com/view/news/239534/Game_Design_Deep_Dive_Traffic_systems_in_Cities_Skylines.php on...
Anyone modified it to work in runtime to drag roads, city builder style? Or know of an asset that supports it?
Hi, have been testing some forest rendering with DrawMeshInstancedIndirect with good result, but need to do frustum culling to make it perform as...