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I'm having some issues at the moment getting the mie scattering/extinction effects to match the where it's emanating from the sky vs close up...
Does the foliage shader run in Deferred or Forward?
Quick question about the mask texture LAM Details Auto Painter component, is this imaged used at run-time at all? I'm curious to know how big we...
Does this asset include source code?
I've found another issue with using non-square terrains, mainly due to the height. If I set the terrain to 500W x 500L x 500H any painting (colour...
Is it possible at all to use the omni volumetric fog lights but without actually using a light? I've been using this for a few weeks and love it...
That seems to fix it, not ideal though long term as we do want to use multi-terrain setups eventually
I've been giving this a good test for the past week or so, another issue I've encountered. When loading Unity and then opening up a scene using...
It doesn't work I'm afraid, running 5.4.0.f3 I even started a brand new project and imported nothing but LAM to test it. After creating a...
I've been using this the past few days and I've run into a couple of issue which are causing me frustration and contemplating not using this tool....
Glad you enjoyed it, thanks for your comments :)
Exactly, He hasn't taken any of your money or promised anything to you, he's just showing work in progress of something he's developing.
Thanks!, I'm actually using Sonic's SSAO in our new prototype stuff as well :)
I sent you an email but we're desperately searching for realtime GI solutions for our next game after Satellite Reign. Happy to help out where we...