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I'm wondering if there is any way to disable the twist/roll distribution that Humanoid applies to limbs. According to...
I have a situation that is proving somewhat tricky, and I'm wondering if I'm missing some relatively easy way to handle this. There is a...
After spending a while digging through documentation about custom controls, as well as through the decompiled code for EnumField, it seems like it...
It is often the case within enums that you may have options that are used internally to represent invalid/error states, but would never be a valid...
Ah, that's an interesting approach that I hadn't thought of. Thanks, I'll give that a shot!
Hello, I'm attempting to create a specific behaviour with Cinemachine, and I'm trying to figure out if it can be accomplished with built-in...
No, sorry. The effort to convert to generic was abandoned for the time being, so I stopped digging. Apologies that I can't be of more help! If...
The FBX is coming from MotionBuilder, which can include curves in the FBX named whatever you'd like. The challenge I'm running into is how to...
Hello, I have a situation where I have animation clips coming from FBXes driving characters in a Timeline. In these FBXes, along with the curves...
Hello, We have an existing codebase where we are using FinalIK to adjust, for example, foot positioning for climbing up or down inclines and...
Hello, I'm currently doing some investigation of moving from humanoid to generic animations (to be able to take advantage of more in-line bones...
Hi Gregory, thanks for the suggestion, I'll give that a try.
Hello, I've run into an issue for which I'm wondering whether there's a reasonable workaround: In our game, our tree trunks have regular physics...
Hi Gregory, Thanks for the info, the Scripting example is pretty close to what I was looking for, so I think I'm on the right track now. Rob
Hi Gregory, Thanks for the info. I'll try to come up with some reasonable way to roll out local CM cache changes to the team members who need...
Hello, Our game's main camera currently renders to a RenderTexture before actually being displayed on the screen (for reasons that are beyond the...
Hello, I'm currently working on a title where the environments can be unpredictable (we don't have pre-made environments, they can be procedural...