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Hello, I am trying to create a shader graph that will have two layers. In my case the top layer will be "skin" and the bottom layer "flesh". My...
@Remy_Unity So the Destroy method will in fact be the quickest, surefire method in your opinion? My decals all get deleted via the Destroy method...
I apologize for resurrecting this thread. How would you go about accessing this cloned material? Where would it be stored and how could you...
So I made an HDRP decal shader graph specifically for bulletholes/impacts. I have a toggle that lets you dictate if that decal has an...
I just removed lines 28,29,30,34 and 35 and now the targeting works perfectly. The only drawback is that those lines were supposed to make the...
I just added a line that disabled the collider and then re-enable it after it does the check. The turret didn't even acknowledge any of the near...
Now when you mean the collider on myself, do you mean the turret? Because I just tried that and it acted like it wanted to work, but it ended up...
The script I am using for my turret is using an OverlapSphere to detect an array of objects near the turret. Now the issue I am running into is...
I figured it out. In the enemy health script I added a boolean called isHit. When damage is inflicted it turns true, then in the EnemyAI script, I...
Poppabear, I took your advice to stop the twitching and it did just that. I am going to try novashot's method here in a bit and I will post the...
I am thinking about adding the weapon script variables and just make a function called CheckStats. It will state if health/armor - weapon.damage...
I am trying to get an enemy to become alert and search for the player when they get hurt. I have tried everything that I thought would work but to...
Thank you Gibbonator!! I tried out what you said and it worked flawlessly!!! This is what my OnTriggerEnter looks like now: //Pick up Mouse and...
My issue starts with lines 60 and 61. You are supposed to get 1 hairball for every 3 golden mice that you collect, and that's is where lines 60...
I was actually working on my game and browsing the forums when I stumbled upon your game and needless to say, I got side-tracked. I had a blast...
I am trying to get my weapon to have bullet spread. It is a RayCast weapon, I have tried the answer to this post...
I figured it out. I had to put the function in the appropriate plase
Ok, so I am trying to work on a script that makes a 3D TextMesh disable on function Start and then there is a function RegenMessage, and that...
I am using Fracture Lite from the asset store, on some of my objects in my scene. I have two scripts on a prefab that I shoot and on collision I...
I am trying to make the rigidbodies deactivate a few seconds after the prefab fractures, but I cannot figure out how to do that. I am using...