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For anyone looking for this feature in 2021, which still is not built-in.. Made a slightly modified version of liortal's script. This script...
Ye so I solved it like this (mesh was in this case the parent GameObject I didn't want in my enumerable): List<GameObject> meshes = new...
Fixed. For anyone else stuck on this: make sure you have exactly the same folder structure in your remote patch workspace folder as in your local...
Ok so I tried to set it up following the User Manual but I'm stuck atm. Followed all the steps exactly and it works in my browser:...
Oooh okay, my bad! Thanks for the clarification!
Hi Emanuele, Thanks a lot for your quick reply. No it's one executable. My game has two scenes in total, one for the launcher (where P.A.T.C.H....
Hi there. I use the integrated patcher which lives on a separate first launcher scene. But when I update that scene my players can successfully...
This worked for me. Thanks a lot man :)
Fixed it for me