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I have a method to generate a GameObject at a certain (random) angle each time the method is called. Sometimes it happens that two GameObject are...
I see another "issue" here: I have no leafmaking_loop so I don't have a while loop The leaf is instantiated once when something happens and...
Thanks for the answer, the fact is that the sequence of positions is not random. If a leaf is on the right, the leaf on the subsequent child must...
I have a script that generates a super simple mesh (a quad with a texture) and places it on a sphere. The script meshgenerator is this one:...
It's just code to solve ODEs because the growth is modeled by biological mathematical equations (in this case, Ordinary Differential Equations)
Hello, do you have some news or advance on this? I'm getting into it, I have some script for "growing" trees and accessing the tree editor via...
I have a group of parent/children gameobjects growing altogether, how can I put another object on top of all these while they are changing shape...
So there is no way to achieve this? I don't care about performance, it looks like an easy task but so complicated to do. I know how to calculate...
I am still struggling trying to read/extract/compute the amount of light hitting an object. In the standard render pipeline, I've somehow managed...
I am trying to getting into the HDR pipeline to understand if it's what I need for my project. In particular, I'm trying to understand if the...
Thank you for your help, I really don't understand how to use this
Is there a way to create and "transform" bones at runtime in Unity? Meaning, I've some scripts calculating and updating stuff each update, is it...
Thanks both of you, I'm going to check and eventually come back here for help
Doing a raycast, for what I understood, I can check if a sphere is light occluded but not HOW MUCH. Some spheres can be partly in the light and...
Right now I need one light source (i.e. the sun) that can move, and several spheres in the scene. See the spheres as nodes of a tree branches so...
I need to calculate the amount of light received by a GameObject on the scene to change its behavior. For example, the "spheres" in my scene (see...
Sorry, probably I was not so much clear. if (annualInib >= 0.95 * theIntegrator.IMax) {...
I'm going to chek all of this. Also, what about my second issue?? Is there a way to trigger an event ONCE? Because with the if-statement I've the...
Thanks for the answer. No, the breakpoint where you said does not get hit. That's my problem: It looks like the event is triggered (second code...
Hello, I'm trying to code some kind of EventManager to use events to change parameters into another script. The EventManager.cs, attached to an...