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Hey there I'm using an older version of Vectrosity to draw a line between my 3D gameobject and a UI element. However, I'm struggling to convert...
I have a bunch of apps I've made already installed on my iPad Air 1 & 2 and all of them work fine. However, I recently upgraded to iOS 9.1 and now...
void MoveCamera () { Vector2 delta = Input.GetTouch(0).deltaPosition; float positonX = delta.x * sensitivityX *...
Been at this for days and that never occured to me. However, I've just tried that and the issue is still the same. If I move the first, and...
I have the ability to both move and rotate my camera. The rotation of my code works by rotating the parent object of my camera and my movement...
I'm needing to have some funcitonality ignored, if I have happen to touch my UI. However, I am struggling to detect if I am actually touching it...
I'm trying to programattically control a mecanim animation with a slider. I need to the length of the slider to match the length of the animation...
I'm curious about your waypoint navigation. What I'm wanting to do is impliment a naviagtion system like that found in Xcom or Shadowground. Where...
Thank you so much for the reply. Have you any plans to release any tutorial videos or things like that?
You've probably answered this like a billion times, and if you have, I'm really sorry I'm asking again (27 pages is a lot to go through) but does...
Yeah I get a debug log out of my jump and the root is ticked.
I'm wondering if anyone has ever experienced any issues using Unity's animator control scheme and using rigidbody physics. I've spent the last...
Hey guys I know Unity has the option to change the graphics quality on your builds when you first run the exe. What I'm wanting to know, is if...
I'm needing to load an asset bundle from my device and I'm having an issue doing so. Right now I have the following code: string path =...
Player is able to hit any wall and climb up it. Each wall is Tagged Wall and when the 2D collider hits the wall, he should stick
I'm wondering if there is a way to emulate the following line of code using Unity's RigidBody2D as opposed to using a normal RigidBody....
In my scene I have a list of elapsed days between two points created by the DateTime class in C#. This returns a double. I'm now trying to make...
Hey guys, dev work stopped on this due to work commitments. Back on it now. I've followed your advice but I'm still struggling to set the...
That makes sense, thank you. But how would I tell my player to stop at it's current X location? I know how to set the x location and I'm moving...
That's fair enough, but if you take out the collision, I still don't know how to do the sticky. Do you have any suggestions?