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I have created a native rendering plugin for iOS, originally based on NativeRenderingPlugin. When used with the built-in render pipeline, it...
Out of curiosity and eagerness, any updates regarding the App Clips scenario for Project Tiny? /Tomas
Ok, thanks for the response JC. It didn't help in getting forward, but it's great to know that you've done some initial experiments and have it...
I'm just reading up on Project Tiny and DOTS and have no experience of using any of it, other than build and run the Tiny sample projects. Our...
This is kind of critical @tdmowrer, do you have an issue ID for this? My experience now is: Once you've applied a world map you're toasted,...
This was a very valuable thread, I banged my head for a full day the other week, digging through the layers of foundation and ARKit. It would be...
As I suspected then, too bad. As normally is the case, these problems come in the worst of times. Only a couple of days left to live user test,...
It sounds like a good solution, only one thing.. it seems to be a Windows only server install and I'm running an all Mac environment. Or, do you...
Why, oh why have we not received a fix for this!? This is making me crazy, I'm ready to throw Unity out the window! Anyone got a good...
Thanks for the advice. It's not a show stopper for me, the project is in a quite early stage and the problem is now mostly an annoyance and a time...
I did upgrade to 1.0.3 and still have the problem, really odd. Anyway, I've done some more debugging (never ending story this is). My problem...
Making the changes I mentioned above in the Star Trooper example project causes this error to occur (at least for me...). Using an initial...
I'm using Unity iPhone Advanced 1.0.2 (I haven't upgraded to 1.0.3 yet since it (reportedly) only fixes issues with compressed audio).
Picking up some old posts regarding the "No method at 0xfacebeef" crash with iPhone SDK 3.0. Has anyone found a good solution to this? I first...
First off, I'm new to Unity so my solution may not be the best one... You're very welcome to offer other solutions. I'm developing an...
I'm using the "accelerometer-channel", no need for the timestamp in my app so I use that parameter as a message type id. Reading the "timestamp"...
Coming from iPhone development, I think that the way Unity creates the xcode project, you're not supposed to do any development on that side...
I agree. As far as I know, you're not supposed to do any changes in the xcode project. The thing is, that I want to do some changes and I'm...
The splash screen isn't really a splash screen... The screen is removed when the app is started, hence the larger app - the longer splash screen....
You simply remove the file Default.png. Xcode looks for a file named Default.png and uses it as a "splash screen". It's really intended to...