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wow... im asking for help and why i included the "decent coder" part was because i can handle more complicated explanations to WHY things are...
okey so thats one problem, but my other problem. Why the wierd anti-aliasing issues?
im very aware of the relations of normals and that verticies need to be split up at certain angles, but the count hardly changes when i change tha...
but eric, when i export the boxes from 3ds max the polucont is one thing. I import them to unity and polycount jumps 3 times as much. Then when i...
Hi oh unity guru's. Im in the middle of developing my first game. It's a sort of labyrinth game and i have som wierd graphical issues. When i...
this i just a tip if you feel that things are getting too cluttered. use more functions to divide up your if-statements. i think of problems...
Okey so i have written a custom editor for my script. I push a button and it generates a lot of stuff in my scene when in editMode. But here's...
Only thing i can up with is step debugging and target the list that the items get added to....
i have one this for level editing my method that i found was good because you dont have to "re randomize" stuff is that lets say we have grid that...
using XML is also a discussion on its own. I prefer JSON others prefer XML
as last guy posted: CollisionTimes = ++1; is your problem, you can't write this way. the different operators are as followed: //adds 1 each...
http://video.unity3d.com/video/3699926/unite-11-intro-to-editor http://docs.unity3d.com/Documentation/Components/ExtendingTheEditor.html
i have done such a setup a couple of weeks ago, but i did a slightly different approach using raycasting. But you are referring to...
Instantiate is a simple function, there are 100s of tutorials that explains it. Google. To make this happen you have to explain some things....
for the love of GOD read the first post in the forum and use code formating using UnityEngine; using System.Collections; public class...
I really dont get what it is you want to do? Accessing variables between classes is like accessing variables in any OOP language. You use...
Well good for you that you want to do it! so what was your question?
i thing you need to add: using System.Collections.Generic; at the top for it to recognize that you are using Lists, but im not sure i could be...
hmm, i haven't done anything with touches in unity, only done stuff with the gyro in iOS. using UnityEngine; using System.Collections;...
my guess on your first question is that usually you place your pivotpoints on imported charachters and objects by their feet so that when you are...