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I have been very busy with other projects but in the free time I have been polishing a little my dear game Freehunter Special Edition, an old...
Yes, not every little object as trees or rocks but I need precise position for buildings. Thanks for the information.
The problem is then it is very difficult and imprecise to position gameobjects like buildings on the planet surface. This is the reason I...
I would like to confirm, then the created planets are not showed and visible in the editor window (not play mode)?
Fault lies not with the asset buyers but with the asset developers.
Forget this asset, it was abandoned by the developer.
Of course, I checked the inspector is not locked. ;)
Sometimes I can't understand how some basic bugs are not reported (and not fixed). There is a bug in Unity 2019 LTS editor (Inspector window) I...
I upgraded from 2018.4 LTS. I had to reimport but I repeat they are the only shaders giving this problem every time I update Unity.
I'm afraid it would be too much manual work for unpredictable results... :(
Updated my project to 2019.4 LTS and same pink problem again. My project is quite complex and this asset is the only one which gives these...
My project is quite complex and I am using different shaders and post processing image effects. Is it possible to add curved effect in that case...
Are planets visible in the editor or are they created only in runtime?
Ok, thanks
The old component, which no longer exists?? :confused: Include it again, please, unless in the current version there is a better solution. If not,...
Just an idea: The boat rigidbody should be marked as kinematic. The character should be a child of the boat. Then move the character relatively to...
It happens also everytime I update the Unity version in my project.
I don't recommend this asset. The developer never included the suggestions or requests from the users and all the system is very complex and very...
:( I don't think it is the easier method to create a game scene... and how do you know the exact 3d point or coordinates the object has to be...
I understand that planets are only created at runtime and therefore does not exist in the editor so how can I precisely position buildings (enemy...