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Thank you for such a great node editor Thor. You inspired me to release my first project for free on GitHub....
Detecting when changes are being made isn't hard thanks to EditorGUI.BeginChangeCheck() but of course you get multiple notifications while typing,...
Hi dreb4o, there may be another asset that is also using the same extension called NCalc in your project. It appears to be related to the Visual...
Thanks MorpheusXI and Hopeful :D I've been distracted with another project but I really appreciate you helping out.
This appears to be caused by a regional issue which affects some number types being read incorrectly using XML. The program may be having trouble...
Hi, sorry for not getting back sooner. To answer your question, the 3D Brush program uses standard 3D models to paint onto the terrain. So I would...
Hello Joe_Indie, this doesn't sound like it is related to the Unity version as it should work fine in 2018.4.20f1. It sounds like it is related to...
Hello MarioRuiz, thank you for your purchase. This problem does sound like it is related to the issues mentioned above but the level of decimation...
Hi all, sorry for the lack of updates but all software goes through a crisis now and again, as do we. I'll respond to the above question in the...
Sorry for not getting back sooner but a few issues have come up and I have had to delay the updates. Some personal problems and some technical...
Originally the store showed the most helpful reviews by default. This made sense since good products had good reviews that got voted up by the...
Hi Folks, Just to let you know that the next update will be uploaded in a few days. The main reason for the update is to add support for editing...
On the 10th of May, my timing is either very good or very bad. Thanks, glad to hear it is now rectified.
It does work in 2019.1.0f2 but I get an IndexOutOfRangeException when using Unwrapping.GenerateSecondaryUVSet in the LTS version 2017.4.25f1. This...
Please add a replacement or fix for Unwrapping.GenerateSecondaryUVSet since this is broken for 32bit indexing. And I may be mistaken but I believe...
Hi KingMidasGames, thanks for your feedback. Anything you create is your own work, so you can certainly make assets using these programs to sell...
Hi Roka, I am using 2019.1.0f2 as well and the programs are working in my tests. Could you please try importing the program into a new project to...
Hi f0cusnnik, this may be possible using reflection in C# but I don't have any documentation on it. Please note that the program links to and uses...
Hi Colton, thankfully I did get your email on the 27th of February and was able to respond to your question. I hope that the solutions outlined in...
Hi Duffer123, sorry for the late reply as I wasn't notified of your post. Mesh Tools can save the mesh of a gameobject and from this you can then...