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Hi, I'm a novelist. https://hardluckhank.com/ Every 2-4 years for the past...20ish years, I've looked into being able to make my writing...
That won't work on Timeline. You plop animation clips directly on it with links to the model. If the model doesn't have attributes that match the...
I posted this under Timeline but it was recommended I post it here. Problem: A model has incorrect blendshape names. Let's say, "shmouth" instead...
Since no one chimed in, what I've done as a kind of crummy solution is just add in all the fake names to animation. Since the Timeline won't play...
Problem: A model has incorrect blendshape names. Let's say, "shmouth" instead of "mouth." I want to use native Unity solutions to fix this....
This is super old. But Fuse CC is going away in a few weeks. Or at least won't be supported. And I suspect they will break the link to Mixamo....
Oh, no. That's so lazy I'll have to do it. And then I won't bother to come up with anything better because I'm too lazy. Thanks!
Hi, I want to be able to Select the Timeline or input a duration (38s - 122s) and copy all the track groups/tracks/elements within that duration,...
^ yeah, I do this a lot. You can have full body movement on Main. Override for just his left eye. If it's None/None on pre and post extrapolate,...
This is something I did for my own work and thought I'd pass along. I couldn't figure out how to make "noise" on a raycast going in a base...
I'm not entirely sure what you're asking. You can extend classes with inheritance. You can use static values/methods/etc....
PUNK: There is a total lack of punk music available. And it has to be some of the easiest music to compose. It's identifiable. It's useable as...
Seant, I'm following this for a similar concept. To be able to mute and unmute tracks. Which means we really have to yank them from the...
I haven't had to deal with localization. But yes, Timeline would be great at that. I don't think the TRACK itself would be and should be...
There are a few blogs on this concept. Where you can jump all around the Timeline kind of like Animator state changes. However, IMHO, that creates...
The timeline locks them. https://forum.unity.com/threads/additive-tracks-in-the-timeline.472964/ The reference pose might work in Animator but...
I have objects animated from various timeline tracks. The animation has different roots. [ONE CHARACTER] Character->Track Character->Head->Track...
You can have 50 tracks that are simply synched and handle the individual pieces. Or you can simply run a script or have them communicate with...
It's not visible in the editor. It shows the parent action. But no game object. You can see when it happens. I use the parent/unparent in...
That's what games are. The camera is their avatar (usually) and controlled via whatever is using it. Mouse. Gamepad. Whatever.