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We recently restarted to build our game on Android, we had no problem on 5.1. But with 5.2 we had an exception with our websocket c# dll. If I...
http://beta.unity3d.com/jonas/AngryBots/
Thanks for the answers! It would be nice if it was a sticky post where we can find all the published games.
Anyone have some link to some published commercials games in WebGL? Except AngryBot and DT2, it's really hard to find published game. And where...
Thanks! They reproduced the problem.
I filed a bug (737529) the 19th but I still haven't received an answer. Our project really depend of OnPropertyChanged so if it's not fixable,...
Fixed my issue, thanks.
I have the opposite problem with WebGL. I have the error in .NET 2.0 but not in .NET 2.0 Subset, I'll file a bug.
Any news with this issue?
Play + Attach in VS: Work Attach in VS + Play: Doesn't work anymore
I needed this patch for a fix but now I can't debug anymore. I have VS tool 2.1.0.0 Anyone have a workaround?
This problem is new with VS2015 integration, I hadn't this problem with VS2013. The generated project have a reference to...
Yeah I read the comment, maybe in screenspace it can fix some issue. But if I don't use the vertices of the mesh for the bounds, there's no way...
Ok I found my problem with the worldspace canvas in Vectorisity5. In Vectrosity4 I had this setup: GameObject1 |---Worldspace Canvas...
I have the same problem too, it's like 2-3 sec. with UnityVS / VS2013 but with 5.2 / VS2015 sometime it's more that 1min.
Hmm ok, I'll recheck but this warning confuse me: if (canvas.renderMode != RenderMode.ScreenSpaceOverlay) {...
Hi, I have a problem since Unity 5.2. First the line are black on WebGL (maybe on Android/iOS, I didn't test yet). It's probably related to the...
I have black lines too with Unity 5.2 Vectrosity 4 on WebGL.
No problem here. I forgot a Graphic Raycaster on the nested canvas. -Create GameObject / UI / Canvas : Add a graphic raycaster by default -Add...
I use override sorting with a nested canvas, but the input won't work in this canvas. Is there something I missed or it's a bug? (I'll file a bug...