A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Just to confirm, you're using entities graphics 1.2 as well? What about URP?
Spy-Master is correct here. I'd be a little surprised to hear that it selectively upgrading just com.unity.entities doesn't work, but we don't...
1.2 is supported, but we haven't done the requisite work to make it visible to the package manager upgrade system just yet. What version did you...
That should no longer be the case with Entities 1.x releases - now that the relevant packages are in release status, you can expect them to stick...
You do have to bake your prefabs, which means you'll need a subscene, but it's still possible. The public ECS sample contains ecs api examples,...
Are you thinking like a marquee select? The idea that immediately jumps to mind is a persistent 2d spatial partitioning in world space, and then...
A lot has changed since the original post, there's a chance it's not the same issue. If you think you've hit a bug please file a report, make...
Thanks for raising this folks - as @Fabrice_Lete mentioned, while we took care to stage out the changes here in order to maintain compatibility...
Thanks, we're aware of the issue and currently working on a fix.
Howdy; The DOTS team has just released the 1.1.0-exp.1 of the Entities packages. These changes include bug fixes, optimizations, and new APIs to...
Steadily and methodically :)
You used a similar approach to the linked library then? Do you mean there's no performance impact vs double, or vs single precision?
As a rule we tried to avoid releasing anything in 1.0 that we knew we'd have to deprecate in the future, and we knew that as we sought to flesh...
We don't have any plans ourselves, but this is a great suggestion and I'll forward it along to the relevant folks.
Awesome idea, thanks for the suggestion! Is there some other product that you think does a particularly good job at making this sort of helpful demo?
No plans at present. What tooling would be your top priority to make available?
Duly noted! Better interoperability between Entities and the rest of Unity is a priority for the team.
No release this year. That said we're very much aware of the pain of camera interoperability.
No plans at present, but please voice how this would be useful on our DOTS Roadmap!
To answer your question directly, we're currently doing some prototyping and design work to decide on the next revisions to the Transform system....