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So for instance if you iterate types in an assembly, everything gets pulled into a reflection metadata table? But if those types actually get used...
Could you clarify what reflections call can bloat runtime memory?
Randomly came across this thread, thought I'd link a free Github project that does just this in URP 14:...
I've tried that as well, even walking the prefab variant hierarchy to declare references to all prefabs in the chain.
Ah should have mentioned, this is on 0.51. Our project cannot upgrade yet since we are close to launch.
I have a SubScene containing an entity that uses the IDeclareReferencedPrefabs API to reference prefabs. As expected, when the subscene bakes it...
This took me a fair bit of time to figure out, but here is the setup I used for getting this working with 12.x + Deferred (should be fine on 10.x...
In URP it's okay to have a lot of materials since they batch by shader. The old standard pipeline worked the exact opposite, thus the outdated...
I have run into this error when attempting to bind my server to a public IP address assigned by AWS GameLift. When I switched to using the...
It's relevant, if you try and use the AWS GameLift service to host your dedicated server DOTS game, you will get this error.
I've ran into this issue trying to integrate the GameLift SDK. My solution has been to: Use the uni4log wrapper, but see my created issue that...
Most assumptions about multithreading assume that you will be manually managing thread pools and/or dealing with explicit locking primitives....
I also think there is a bug lurking wherein new assets marked with a label do not show up at runtime when loaded via labels. Now that entities...
Yep, this.
Any ETA on adding RigidBodyIndex to the hits? I was attempting to implement a custom collector that picks the first hit satisfying some criteria,...
It's been rare I've needed more than six component types in a single job, but when I do I just access them via `ComponentDataFromEntity` within...
Ah excellent, thanks for pointing this out. I had worked around this previously using a cleanup system, and had hoped the new code-gen...
Any word on when containers like NativeQueue can be deallocated in a job?