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I think so... If I remember correctly, a plugin I was using was automatically re-enabling VRMode in the player settings on build.
I am creating an application for Android and Gear VR that will, in the end, be two separate applications: one that is used as a control panel, and...
Hey everything was working up to the drop. I ended up just doing a ray cast straight into the UI when GetMouseButton(0) returns false to check and...
Hmmm... looks like a useful system but I have a few concerns. See, the main issue with simply using the IDraggableHandler is that once the...
Ok so bare with me here. I have a ScrollRect that contains a list of UI GameObjects (Image + Text). These GameObjects, when clicked on...
Hey! I'm very new to network programming with Unity and have a few questions regarding your approach. I managed to get it working (have a server...
We have implemented the Facebook SDK into our game and the login works for Android and WebGL, but it throws error for the Web Player build. It...
Fixed it: Texture2D tex = new Texture2D((int)Mathf.Floor(camera.rect.width*Screen.width), (int)Mathf.Floor(camera.rect.height*Screen.height));...
No one?
Hello, I am using Texture2D.ReadPixels in order to take a "screenshot" of one of the cameras in my scene. This works, however, the skybox is...
Thanks! I had most of this in my code already (not the EXACT same, but close). The FoV seems to be a bit off with this formula, but it works good...
Thanks for the reply! I need two cameras because the user will have the ability to zoom in with the B&W camera (so...change the FoV). I'm making...
So I am working on a project that has two cameras: one is the main camera, and one is black and white. The B&W camera is rendering on top of the...