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Hi, we are experiencing the exact problem. We play thousands of MP4 H.264 videos within our app, no issue until 2022. We are now using 2022.3.16,...
As we try to figure out how iOS 15 is affecting our app, we have seen that Unity game audio often will not play in Safari on older iPads upgraded...
Hi Andrew, We have found that at the same quality setting, WebGL asset bundles are about 60% bigger at the same quality setting as the iOS and...
Thanks @Marks4, will check it out. We would prefer a single solution for our three target platforms (WebGL, iOS, Android apps) which the native...
We are trying to get the VideoPlayer working on iOS Safari after the bug fix in 2020.3.16:...
For reference, this is the bug that was fixed: https://issuetracker.unity3d.com/issues/application-dot-openurl-not-working-for-webgl-builds...
The bug fix that changed the behavior of this function from opening the URL in the same tab to opening in a new tab broke our webgl app: we had an...
We just upgraded from 2019.3 to 2020.3. Previously when we ran New Build for addressables we would get a new set of filenames unique to that build...
Seant_Unity, Can you let me know the specific bug related to trimming audio clips on timeline? The link referenced above is more about the...
Ultraspider, We have split all our audio clips due to this bug, so we can start every audio on the timeline at clip time=0. This has led to...
When we trim audio clips on the timeline, clip-in time other than "0", plays fine from Editor, but in WebGL builds every clip plays from the start...