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Apologies for the bump, but this example shows why I stopped using ScriptableObjects. First, in the event that you want to restructure your game...
It seems unfortunate that developers have to implement their own component system to get a nice composition based approach, but that seems like...
Do you mean that you implemented your own ECS/system to act on these components? Or did you use DOTS or something?
SerializeReference still has many issues. For example it's not like you can put [SerializeReference] on an interface field and it will...
In games you almost always need to define static design data that defines how various things like abilities, stats, etc. work in your game....
Yep, those two hex resources are great I've been using them as references for the game. So it seems like the answer is that there's no way to do...
For 2D tile based games, you often need to define tile patterns, for example for area of effect spells, and then instantiate them at run time (for...
The problem is that you don't want the clone to refer to the same objects if you're using SerializeReference to get polymorphism. For example, if...
I know it's been 2 years since this comment, but can anyone elaborate on how you actually do this in practice? If the ScriptableObject contains...
Just a heads up for anyone who is looking for a solution, in Unity 2020, this code has error CS1501: No overload for method...
Often times in a game you'll have a single logical animation states with many possible animations in that state depending on the circumstances....
Thanks, Animancer seems interesting (I'll check it out).
I'm trying to accomplish something that seems like it should be fairly simple: I have enemy units which are displayed with a 2D sprite. All of...
Do custom drawers not work with SerializeReference objects? I was trying create an enum flag field with the [EnumMask] custom drawer...
Apologies for bumping this old thread: Is this property drawer properly working with [SerializeReference]? I get ArgumentException: Field flags...
Thanks again for this wonderful asset! I have a bug I've been running into. For some of my ScriptableObjects that have nested SerializeReference...
Is there a way to use SerializeReference to assign a Serializable in an SO to a field in another Serializable within the same SO? For example,...
I would just like to say, TextusGames, you are my hero. I spent a few days trying to find a way to properly support polymorphism in the editor....
I think you're misunderstanding the problem with using ScriptableObjects for a modular ability system. Here are the options you have with Unity:...
What I mean is that the subspells/subeffect would be their own classes, but they would have parameters that are specified by each individual spell...