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Got it, thanks
I am using Cinemachine Free Look with Input Value Gain, Mouse X / Y axis, and cinemachine brain set to fixed update. But I can clearly feel that...
This is general questions, so I am looking for overall suggestions of how to implement it. I have an open world game, and I want to add simple...
Yep, I know what you mean, and whenever I said "multiply" I was just referring to the * operator, but not the mathematical action of...
This worked, thank you for a great explanation. This is very counter intuitive though. I always thought that, say, multiplying rotation by...
I have a child object with local rotation slightly shifted (9, 150, 0). I need to get a quaternion that is going to be that rotation, but turned...
Thanks for the link. I used deep profiler to get the tree
My project is over 20gb, and my editor is REALLY slow long ago. Any operations with AssetDatabase take 30-40 seconds, updating prefabs takes 30+...
Any help here? Got the same issue.
Thats very unfortunate, since I am using pro builder for a lot of planning... Hoping there is another solution
Bump
Someone, please save me from gizmos
Hey guys! I've always used this feature: when collapsing a component in inspector (box collider, for instance) the gizmos for it would hide....
I am running Unity 2020.2.3 on an SSD. I have a fairly large project (6gb asset folder, 16gb library folder), so I do expect my editor to be...
I've tried toggling "interpolate" on the rigidbody and it has no effect, and yes, I always deselect objects in play mode since it removes so much...
Hey! I just downloaded the Tail Animator 2 and trying to make a cape with it. Everything seems fine, except the fact that when I move the...
Glad that helped you, seems like you have the first working fix ahaha. In my case avatar is perfectly configured, so my problem lies somewhere else...
Thanks for looking into this, but I am afraid you witnessed something different. When there is no controller in the animator the character is in...
I have 11 animation layers with different masks set-up for different purposes, but I don't see how this has anything to do with animation rigging....
Any help? :(