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Hi, Is there a way to run EditMode tests directly from within Visual Studio? Rider appears to be able to do it, but can VS? When I try, I get...
My apologies - the errors are still there, and I mixed up the versions. It's Burst that's at 1.1.2, Entities is still at 0.4.0 which seems to be...
I no longer get either of these errors - somehow Unity had gotten stuck on Entities 0.4.0, now that it has properly installed 1.1.2 it's working fine.
Hm, I spoke to soon. Unity crashed again and now I'm back at 0.4.0, but the manifest.json still specifies 1.1.2. There is something obviously...
Now that I've got the correct version of Burst the errors are gone.
Not sure what is going on... Unity crashed as it does quite often while debugging and now the package manager lists Burst at 1.1.2.
@Joachim_Ante Pinned? I can assure you that I have not pinned it, at least not intentionally. Where and how do I pin it? And more importantly,...
Can't edit post add this (forum says it is spam-like?!), but it's 2019.3.0f3, Burst 1.1.2.
Hi, This might have been reported already, but the search doesn't yield any result so here it is. I get these errors when Burst Compilation is...
@tim_jones, Is this still scheduled for for fixing 2019.3? I got the error with todays' latest versions. Also got another error message I don't...
Did you try it? I think I'm going to go with Rider instead, seems to be much more competent.
I downloaded Jetbrains Rider and it can debug just fine so it does seems the VS Code extension is the cause. I'll file an issue pointing to this...
So based on a data set of two, the VS Code extension is the cause of the problem.
It seems the problem arises as soon as a break point is hit. Since I had breakpoints on Start() and Update() a breakpoint were guaranteed to be...
Anyone with any hint? Is there a better place to ask this?
Hi, First time trying Unity and I'm having an issue with debugging scripts. Specifically, I'm getting the following error when when starting a...