A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Shouldn't this be a thing that gets figured out before this sort of amazing idea goes live?
Like it or not they're compared because they're the two biggest publicly available engines being used for 3D game development today. With Godot...
Turns out it was all a masterplan to make us accept rev share because it's less bad than this garbage fire.
That's a nice clarification to have. I guess I'll go with Unreal for now.
This just sounds like Game Pass, Steam and all other platforms will no longer be taking on Unity games if they're on the hook for paying based on...
This is a big worry. Unity just suicided so what's preventing Epic from adapting a more predatory business model once all the masses of ex-Unity...
Should this be the case Valve and any other platform is instantly banning Unity games come Jan 1st.
When they promised a new GI system before we knew that they couldn't deliver? It was like 2017 or something.
Better yet, haters can buy a game, spam reinstall it a bunch of times to cost the developer money and then refund it.
Clearly you're a "f*cking idiot" if John Riccitiello is to be believed. How is this clown still the CEO?
Just remove the game from all stores before it hits 200k revenue. Suddenly your games turn into limited collectables? I wonder how re-releases...
There's no going back. Even if they retract it we're gonna be left questioning what crap they're gonna pull next. No way am I developing in that...
So you're incentivized to make games that don't break the 200k/200k barrier so you don't get slammed by this fee. More low quality games on all...
when were you when unity eugene dies?
[MEDIA] What happened to RTXGI that was supposed to be in preview for 2019.3?
Stumbling back onto the Unity forums due to a different source of frustration I was amused to see that my frustration with the learn page had...
How is it possible that the new page somehow misses all the good things about the old one and is an absolute nightmare to navigate?...
Do you mean the blending between an animation and rigidbody that was mentioned earlier? I'm curious if I could use it to make swords clashing look...
Thanks, this is the part I wasn't certain about. I couldn't find any clear wording on what it concerned and what was going to be part of the Unity...
So I've been looking at the updated UNET stuff and I'm confused. On the new preview page it says "All Unity Multiplayer Services will be available...