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OK thanks, didnt know exiting play mode would call onDestroy on all gameobjects. So I unsubscribed in the OnDestroy method and all is good again:...
the updated error with the correct lines: MissingReferenceException: The object of type 'FieldOfView' has been destroyed but you are still trying...
if you have time pls look over it, would be much appreciated. this is the npc: using System; using System.Collections; using...
The game I am working on works fine in playmode. No errors during playing. But after I exit play mode I get this error:...
I am also considering switching my current project to unreal. Can anyone with unreal and unity experience tell me how long it takes to get a good...
the only thing that matters at the end off the day is that unity becomes a better product and if this new model makes this possible then I...
I think I know what the problem is.... It seems Mono is not installed correctly. But if I follow this:...
thanks for the response. The link you gave me was actually the one post I followed to get it to work somewhat. When I open up a .cs file in Visual...
Just installed LTS Ubuntu on my machine and installed Unity with the Unity Hub. After that I installed Visual Studio Code with the following...
ok i fixed it.... :) just had to change this: AIActionsBases.OrderByDescending(x => x.score).ToList(); to this: AIActionsBases =...
[ATTACH] at this point the list should be swaping depending on the score but the list is unchanged and does not swap
could you pls help me with one more thing so i have this: public void ChooseAction() { AIActionsBases.FirstOrDefault().enabled =...
thank you so much this works: private void AddAIActions() { AIActionsBases.Add(this.AddComponent<WanderingAI>());...
private void AddAIActions() { AIActionsBases.Add(this.AddComponent<GatherEnergyAI>());...
yep , same here just reopen it and close it multiple times before it works
I just thought ill go through an exercise beginners go through to see if I can do them. Even on simple projects like the towerdefense game I am...
I posted it in the scripting forum, but someone moved it to here :(
I know this is a Unity Forum but I like this community and think you guys could help me. So because I keep getting stuck on my projects I thought...
found the solution: https://forum.unity.com/threads/why-the-scale-of-my-image-prefab-changes-when-it-is-being-instantiated.1334729/ when i change...
[ATTACH] why does it change the scale when i instantiate it?