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Hi, @unity_bill i have a new workthrought by modify the addressables code. In ResourceLocationMap.cs, modify the function 'Add' ///...
Hi, @unity_bill Nice work. But in our project, we use the workflow like what @Ferazel said, we directly use sprite and sprite name when build UI...
Thanks for you information. we will make more tests on this.
Thanks for your patients. 1. i have reproduced by : return Pending from ProcessPurchase for a Consumable, then before ConfirmPending, purchase...
thanks a lot. FYI, i have reproduced the DuplicateTransaction. and i got the receipt in OnPurchaseFailed. but here is some questions base on the...
Thanks for your reply. What i want to know is how to modify my code base on the update about "`PurchaseFailureReason.DuplicateTransaction` for a...
@JeffDUnity3D Please help me. we should reward user when `PurchaseFailureReason.DuplicateTransaction` for a ProductType.Consumable. Is this mean...