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I don't know of any in built functions/methods to do what you are asking but the equation for converting a dB value to a float value is: 10^(x /...
Thanks for your quick reply, hippocoder. I apologize for not specifying which platform nor Unity version. I'm using Unity 5.1.1f1 and am targeting...
Hi all, I have a project I'm working on at the moment that requires a large amount of rigidbodies in the scene and I have a few ideas to decrease...
Hi UGTools, I have a quick question regarding performance. Right now I'm writing a simple disaster simulation in which a small portion of a city...
Thanks for the quick response, @Tryz. My mind is at ease :) I just tried adding Bone Controller both through the browser version of the asset...
Hi Tryz, I went to buy Bone Controller today but I have noticed that it isn't featured on your homepage (http://www.ootii.com/UnityAssets.cshtml)...
Fantastic~ exactly what I was looking for. Thank you very much!
Hi all! Quick question... I'm working on prototyping a level editor at the moment and I was curious as to whether it was possible to gain access...
Hi all, For anyone looking for the tutorials referenced in this thread, they can be found here:...
My pleasure! Glad to be of assistance. ^^Exactly :) I know you've got it working, but if you do find that you want to use Vector3.Project (or...
It would help me immensely if you could describe exactly what you are looking to do with this script. What are you trying to simulate? Two quick...
So the formula to calculate the projection of a vector B onto another A is: projection of b onto a = (A dot B) / mag(A) (...I wish there was a...
Just like SnakeTheRipper said. However unless I am missing something, the OP needs the character model to constantly be aligned in such a way that...