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I'm just providing the context with the examples of what I think @simetra meant - please correct me if I'm wrong - beacuse his posts were a little...
I think what @simetra meant was this use case: using System; using UnityEngine; public class TestScript : MonoBehaviour { [SerializeField]...
The 2021.3.4f1 still has it. Hopefully .5 will have it fixed.
I've used the editor bug report and I have no idea how this integrates to the Issue Tracker. It created a case on Unity's Jira and there is no...
Well, I got an answer for my bug report but it's not very helpful. [IMG] As I've replied to it - this bug needs to be fixed in LTS versions....
+1 Happens to me as well. I was also able to reproduce it in an empty project and with a struct. It occurs with both Arrays and Lists....
I think the issue might be connected to another one that I have. Sometimes I get the error that Package Manager can't update my packages and I...
Right, forgot about local packages. But the solution is the same. I'm not sure about the OpenUPM solution though. Would it resolve the issue if...
Hey. I'm actually having this issue as well but in my case, two packages both import the same .dll. So removing/renaming them is a bit tricky...
All right, I've figured out how to do this. Apparently, the thing I needed to use was IPrebuildSetup and IPostBuildCleanup. They both run once...
I've just read the docs of the ITestPlayerBuildModifier and I see what the issue is. This is run when building a player for Tests. I want this to...
I've actually tried it once before and it didn't work. @nowsprinting, do I need to trigger it somehow? Because It doesn't seem to get invoked...
Hi, I'm trying to create tests for the Loading System for my game. It does a lot of additional work before and after using calls to...
I've wanted to have the same behaviour as OP so I've created a quick workaround for it. I've defined my own constraint called TESTS_ENABLED...
Do you have any ETA when it will arrive into a preview or released state? We're just beggining a new project in a studio and it would be great for...
When downloading a Remote Project it doesn't ask where to store it locally. It just dumps it to the Documents directory. That's a potentially...
Yeah I think it's only for the names, not PrimaryKeys. I might check this overriding this method anyway. For now, I got some workarounds that are...
Bump? Does anybody have any ideas? I'd really like some input, especially if you're a part of an Addressable team :).
In Addressables v. 1.16.16 you've started to add a random string of characters (some sort of GUID?) of a provideHandle.Location.PrimaryKey in an...
Hi, We've recently found this issue. We're using the custom Build Server for building our game and we're also in a process of modifying the game...