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and you wonder since 2 week and this show-stopper problem is there, and no unity actions or replies to this at all. Unity is becoming hell to deal...
Sry to revive 1 year old topic but i was really looking for solution and read many topics with no luck til i did trail and error test. For DS4...
Unity, what, how :eek: static mesh with different texture for $11 each. the mesh is just a STATIC flag with 22k triangles and texture can be made...
I think language didn't serve there. :oops: Anyway, It is nothing more than simple abstract class to derive from. It is just a view port to a...
DLL is part of future Asset Store Package Here is a custom scene window created while constructing Assets Store package. It is not perfect yet...
I was playing around with .net BackgroundWorker and Unity, but there was no luck cause of internal work of Unity (very long to be explained). So,...
This package was my playground with threads inside unity which I hope you will enjoy it. What is in this package is the result only but not the...
just as a note, you will never find "Save Project AS" in any other applications except if that application calls one file a project.
Right-To-Left text is not supported in unity. Also, syntax form [initial, middle, final forms] of character is not supported.
Just a long shot. Try to drop WantedInstance in your Find function and directly return the right side. As I can see the error it is static...
MapInstance[x] is a gameobject, so MapInstance[x].gameObject isn't right I think.
Building a framework that will be customizable need a workflow and policies. For example let's take C++ or C# in Visual Studio. If you want to...
-wrong turn- GameObject = Script = Component => all of them are object (in correct wrod they are classes). GameObject is class that has built in...
While learning about GUI, I did a class that create a simple chat controller using Unity3d GUI only. To use this class, just derive from it. this...
Hi everyone, While I was playing around with unity, I created some files that helped me to understand editorwindows, scriptableobjects and GUI...