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You can debug by build a Development Build and check Script Debugging (you can use the build and run option to speed up the device deploy):...
I just had to restart the editor... "it is because it uses a new version of Burst, which requires to restart the editor to work (only once after...
only this worked for me: messageContainer.GetComponent<VerticalLayoutGroup>().enabled = false;...
Great work man! Just start using it on my 2019.3.3 and its working perfectly!
Try to use it: public static int GetKeyboardHeight(bool includeInput) { #if UNITY_ANDROID using (AndroidJavaClass UnityClass = new...
The only solution (workaround) I found for this was to call this coroutine after the done button was pressed: private IEnumerator...
Hey guys, I need some info... I am a member of a team that the owner has a paid apple developer program account, but I am using a free one. I...
same error here... The video loaded from StreamingAssets and rendered on a RenderTexture gives me the same Warning on Chrome:...
Hey there, I think I found a bug on the latest 2.1.0 preview.8 TMP version (did not tested on other versions yet). Its very simple to reproduce:...
I am having similar issues on my project too. When enable post processing in the camera and testing on an Android device my frame hate drops by...
This is amazing man! ty!
Thank you dsilverthorn ;)
yes, sorry, its a lake... Can I split a lake into different meshes for culling purposes? I don't know if I would have a performance boost if I could.
I cant find this option :( [IMG]
up, I am getting vsperfcorprof.dll missing in the Performance Tools -> Rules at the Debug Options Window. I just want to see the vsperf elapsed...
Hey guys, can you help me to subdivide the river mesh for culling, I did not find the option described in the manual, I am using Unity 2019.3 with...
Please, does it have any API documentation? I need to interact with some trees from code and an API documentation would be great. I am trying to...