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Ok, late to the party... Recently converted an old pure UnityScript project. Ran into some problems running the conversion tool, but got it...
I can only speak for my self but as someone coming from a Flash background I have missed these features so much in Unity. I remember wondering how...
Nice! Could you say anything about the time frame? Days, weeks, months?
Yes, what I meant by "my tweens not finishing" has nothing to do with timescale independence. Using "useEstimatedTime" woks perfectly for that....
I just removed "*Time.timeScale" in line 1037 1046 since my tweens were never finished if the game was pasued during tweening. LeanTween.cs row...
Thanks, works like a charm!